![]() When last we checked the sword going back behind the character was a problem with most sprites. I’m not sure how we’ll fit in the sword going back behind her. I was thinking we’d use that one for her front rank AOE attack (the one that knocks back and stuns opponents). It’s a suggestion that might help it fit in the frame better. It’s how I originally interpreted the sketch. Most people keep a number under 30 (I believe 60 or 70 might be the cap so I don’t know if the 52 something you’re using could be too high or not). 36 is not too high (I’m using 36 for the Twilight Knight mod). I know there’s a maximum number it can be (something I tried previously was too high)(. The id index might need to be a lower number. The abomination’s version reads as follows. I’m not even entirely sure what the deck is for but setting it to 6 might be what’s breaking your mod. If you’re wanting to give all 7 skills right off the bat like the Abomination then even he only has 5 cards in the deck instead of 6. card_chance 1.0Īt least for most normal classes. I’m not even going to look at your skills because you know them better than I do but I might have spotted something. number_of_class_specific_camping_skills 2. recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff. buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff. effect “Surge damage 5” “Surge Heal 5”Ĭombat_move_skill. effect “Surge damage 4” “Surge Heal 4”Ĭombat_skill. effect “Surge damage 3” “Surge Heal 3”Ĭombat_skill. ![]() effect “Surge damage 2” “Surge Heal 2”Ĭombat_skill. effect “Surge damage 1” “Surge Heal 1”Ĭombat_skill.
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